About Us IO2 Technology is a S. San Francisco, Bay Area company that develops interface platforms relating to free-space displays. Free-space imaging is an emerging arena and constantly evolving.   Earlier limited-series prototypes were sold to a wide range of industries from automobile, defense and advertising clients including Toyota, General Dynamics and General Electric.  IO2 Technology offer the Heliodisplays and various plug-in modules to meet specific range of requirements for a broad solution set. Heliodisplays are available for purchase at this website.

Heliodisplay and IO2  Free-space displays emancipate digital information into the real world allowing a closer and more intuitive interface between virtual information and its user. The co-spatial nature of the input/output field compresses information-space where both real world objects coexist in three-dimensional space with digital information. This platform further redefines the architectural layout of our living space by supporting collaborative decision and creative making environments, limited in the past to unidirectional physical display surfaces. IO2 stands for the second-generation I/O interface or input-output esoteric used in the computer world where digital information and the real world co-meet and information goes into or out from a computer. 

Future-generations and development of the technology IO2 is currently developing advanced systems employing alternate technologies that will be available in the near future.  These platforms will serve multiple future markets. Form-factor, image size, interface design, scalability and enhanced features are under development in the product pipeline. The currently available M30/50/100 series contains numerous advancements in performance and imaging fidelity versus the previous versions.  Form factor, weight, energy usage and operating noise has decreased, image size and fidelity increased.  A new user interface and firmware both are available on the interactive versions.

About Chad Dyner  Dyner studied as an architect and began his career at Frank O. Gehry & Associates and worked on, among other notable projects, the design proposal for the Guggenheim in New York City. Chad developed numerous input/output( I/O) analogue-digital communication tools including a precursor to current (digital picture-frames) which display a continuous series of digital images on re-recordable media without requiring a computer. He also developed an alternative to the E-Book that allows viewing video while simultaneously reading text on conventional paper. Dyner spent a brief time at M.I.T.'s Media Laboratory before returning to IO2 Technology.
While still in his 20s, Chad left Gehry & Associates and set forth to develop his vision of the next-generation interface. He was told it was impossible. One year later, having worked seven days a week--researching, and struggling against all odds --he completed the first 5-inch operational prototype. He spent the following years refining the technology and founded IO2 Technology to commercialize the technology. He has been named one of "Five Tech Innovators" in Fast Company Magazine and his work has been published in hundreds of articles, including in The New York Times, Wired and Forbes.

During his work as an architect, Chad recognized an opportunity and dismissed the challenges that lay ahead for constructing a new paradigm to interact with information that are not based on the archaic system based on the conventional paradigm of mouse, keyboard and monitor--technologies that are now over 30 years old.

 
From this vision evolved the Heliodisplay, the world's first interactive free-space display and from which digital information (computer) can be viewed and manipulated--touch, select, and drag-- with the hands and fingers. Viewing and interacting with graphic-based information such as selecting and manipulating in the same viewable location allows for a more intuitive interface in a similar fashion to engaging objects in the physical world. Users can grab and drag an icon, for example, as if it actually existed in front of them and they were actually grabbing it. This intuitive and user friendly design allows for streamlined productivity and enhanced creativity by fostering collaborative working environments using non-intrusive, penetrable images viewable and interactive to access centralized information.

 



 


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